![]() ![]() Every character has two Alpha Counters one for the kick and one for the punch button. The game has a thinner and longer health bar as well. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisato Setsunasato Kokorozuyosato", which was replaced by Bison's regular theme in the overseas releases. Bison, a mode inspired by the final fight between the characters in Street Fighter II: The Animated Movie. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. ![]() All three can be selected by stopping the "random fighter" option at the right time or via cheat. Bison, who serves as boss for certain characters and is also seen in some of the endings, and a new hidden character named Dan, who challenges the player during the course of the game if certain conditions are met. There are also three hidden characters in the game: Akuma, who returns from Super Turbo as an alternate final boss only after certain requirements are met, M. The single player mode consist of seven random computer-controlled opponents and a final opponent whose identity differs depending on the player's character. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. There are also new basic techniques such as Air Blocking, the ability to guard during mid-air and Chain combos, also known as Alpha Combos, or Zero Combos in Japan, which are combos that are performed by interrupting the animation of one basic move by performing another with that of equal or greater strength. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one. Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent, provided the character is not in the middle of performing an attack. There are two playing styles that can be selected after choosing a character: Normal and Auto. In addition to Super Combos, the player can also perform a special counterattacking technique called Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes one level of the Super Combo gauge. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. When the gauge reaches Level 1 or higher, the player can perform one of their character's Super Combo techniques. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special moves. Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. ![]()
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